Building and Growing Design Teams

How I built, trained and led design teams across US and overseas offices, from design guides and toolkits to hiring and daily reviews.

Design review board

Role

Senior Design Director

Direct team

6+ direct reports

Partners

50+ across product, sourcing, merchandising and more

Reach

US, China, Taiwan, India

01 / My path

Promoted four times

I spent sixteen years at Randa and was promoted four times, from Assistant Designer to Senior Design Director. I know what it takes to grow as a designer in a fast, multi-brand business, and that shapes how I lead.

6+
Direct reports
50+
Cross-functional partners
4
Promotions at Randa
02 / The team

Clear roles across 11+ brands

As Senior Design Director I led 6+ direct reports and worked with 50+ cross-functional partners across product development, sourcing, merchandising, sales, marketing and sustainability.

The team designed across 11+ licensed brands plus private label for six national retailers, so clear ownership and a shared process mattered as much as talent.

03 / Growing designers

Growing leaders from within

Two things mattered most to me as a team leader: developing people and keeping them.

Growth

Built from within

Several of my original hires started as interns or assistant designers and have grown into leaders running their own design teams.

Retention

Low turnover, lasting quality

Turnover on my teams stayed very low. Experienced, long-tenured designers kept quality and consistency high across 11+ brands, each with its own standards.

That consistency matters to brand partners. They place real value on trust and the quality of our work, and that trust carries weight when contracts come up for renewal. Design was each brand’s primary point of contact, so I set one standard for the team.

Never let a brand partner down on vision, execution or deadlines.

The standard I set for every designer

Building that expectation into designers from their first day helped them grow, and it raised the value of the team and the company with our partners.

04 / Guides & toolkits

Writing it down

I built design guides and training toolkits for the team, including brand guides and onboarding materials for new designers. Shared standards meant a new designer could get up to speed quickly and the work stayed consistent from brand to brand.

Master wallet construction board: every standard construction by family, from slimfolds to front pocket wallets

The master wallet construction board we shared with our factory teams, so every brand started from the same standard constructions.

Leather 101, a training site for new designers covering grades, tanning, finishes and specs
Hardware finish standards, tagged buckle samples for each approved finish

Left: Leather 101, a training site I built for new designers. Right: tagged hardware finish standards for buckles.

05 / Hiring & training

Building new capabilities

When we moved to 3D sampling, I hired a full-time 3D designer from one of our China offices and built the workflow around that role. When we brought in AI tools, I ran the training and built a group of power users who helped the rest of the team.

Both are told in full in Taking Accessories Digital with 3D and Leading a Design Team into AI.

Levi’s design board
3D digital twin
AI sketch-to-image workflow
06 / Global partners

Working across time zones and factories

I worked closely with Randa’s China teams and one on one with partner factories, with trips to China, Taiwan and India to visit factories and meet the teams. Design reviews and feedback ran across our US and overseas offices.

Wallet spec with review notes for the factory: change to pockets on both sides, no coin pocket
The revised wallet sample, open, with pockets on both sides

Review notes sent to the factory with a reference sample, and the revised sample that came back.